MTV Multiplayer: Splinter Cell surprise -- I tried to be a good guy, but....
This entry was posted on 3/30/2007 5:09 PM and is filed under MTV News Multiplayer,Xbox 360.
Catching up part 3... on Friday I wrote a Multiplayer entry about a great moment I experienced in "Splinter Cell: Double Agent." It might be the best morality-system experience I've had with a game. I wasn't expecting to have it in this title, but I did. You just never know...
In one of the game's late missions, you're put in the middle of an urban war zone. There are quite a few civilians to save and numerous other things to do that might aggravate the JBA. As I played through that mission I did some of those things, paying little mind to how that gradually eroded the JBA's trust in my actions. Near the mission's end, I had a high level of trust with Uncle Sam and about 50 percent trust with the terrorists. Those proportions had served me well earlier. At the end of this mission, however, I had to take a sniper rifle, squint into the scope and watch a man from the CIA raise a fuss. In my ear I heard two conflicting whispers: "Kill him" and "Don't kill him."
Sorry, but you have to go to the link above to read the exciting conclusion. I can't give everything away, otherwise I wouldn't be able to make Chris Kohler happy and someday afford to buy an HD set.
That's catching up part 3.
(If you're reading this entry after the week I posted it, you'll have to flip through the multiplayer.mtv.com site back to the March 30 entry)