MTV Multiplayer: Is Game Design Stuck in Super Paper Mario's Pit of 100 Trials?
This entry was posted on 5/8/2007 11:20 AM and is filed under MTV News Multiplayer,Wii Surprises,Game Design Questions.
In Monday's Multiplayer I introduced MTV News readers to "Super Paper Mario"'s Pit of 100 Trials, an endurance test buried in the sewers of the game's main town. The pit presents 100 rooms of successive difficulty, progressively introducing the enemies that appear in the story-driven main adventure in the game. I kept trying to beat the pit -- which doesn't allow for mid-session saves -- and kept dying.
I wrote:
This used to be the only kind of experience games provided. Every game was designed to bring the player to failure. You were never going to win "Pac-Man" or "Tetris." You were just going to hang on as long as possible. The measurement of how long it took you to fail -- and how magnificently you managed to hang on before then -- was calculated by a high score. That was all a player could show for an evening spent gaming. The Pit is a throwback to that.
But not liking the Pit, being driven to frustration by the Pit, cursing the Pit and swearing that "thank goodness games aren't only made like that anymore" -- all that wouldn't quite be fair to the old games. That's because the Pit shows up in new games as well. The rest of "Super Paper Mario" appears to be modern. It's got varied environments and characters. It's got adventure. It even has funny writing. But the rest of "Super Paper Mario" and the Pit aren't quite that different. Bounding through adventures in the nerd palace or outside Cragnon Town -- stomping the menacing clouds and evil plants out there -- levels Mario up the same way all the fighting in the Pit's trial rooms does. Isn't the game world outside the Pit just another Pit in disguise? If you think of it that way, then how much have new games really evolved beyond the "Pac-Man" and "Tetris" design?
I'm sure people can draw exceptions. Not every single-player game is a pit in disguise. Right? And those games that are -- is there anything wrong with that?
I'm not sure. I'm going to be working through this one for some time.