Totilo At Play

May 21, 2009

Game Diary - May 21, 2009: Best Time For Reviews?

Filed under: Totilo Game Diary — Tags: , , — stephentotilo @ 9:00 am

I’ve been playing “InFamous” whenever I have a spare moment during the last several days. I’ve been assigned to write Kotaku’s review. Technically we could have reviewed the game yesterday, though it’s not out until next week. Our review will run closer to the launch.

I’m appreciating the extra time with the game, but I’m wondering: do gamers prefer reviews to run as early as possible — or closer to the day when a game is out?

5 Comments »

  1. I don’t care when the review is published, as long as the reviewer has spent an appropriate time with the game. Rushing to finish a game to get out an early review worries me. I find that when I rush through games, I miss things (secrets, story nuance, side-quests…) and don’t get the full game experience. Take your time on this game, get the most out of it and then write the review.

    Comment by bamboompvk — May 21, 2009 @ 11:38 am

  2. For me it would be ideal if reviews didn’t need to released around a game’s launch and could in fact be done once the assigned author was finished with the game. Obviously that won’t happen, so as long as you or any other reviewer is content that they have seen everything they need to in order to form a decent review, then that is when I feel they should write it.

    Comment by Steven O'Dell — May 21, 2009 @ 1:26 pm

  3. If it’s before the official release, I don’t really care about the timing. I don’t even normally rush out and buy games quickly anymore, so post-release reviews aren’t a big turn off either. That said, if I am excited about a game, I’ll probably want to check out the initial buzz even if that’s not when I make my buying decision. However, buzz is different than a full blown review.

    Comment by Greg Sanders — May 21, 2009 @ 5:10 pm

  4. As the other commenters have said, I would much rather the reviewer have enough time to play and then reflect on their experience, then have a review meet a release deadline or embargo date. I’m not looking for reviews to be a buyer’s guide but rather a critical reflection of the merits of the game as seen through the eyes of the reviewer. However, maybe there is space for both. One might offer a “quick look” 100-200 word first reaction to the game and a general recommendation based on that reaction before a game’s release, and then a longer piece afterward with a final review score. Might even be a good way to generate extra page views as people who read the first reaction piece will come back to see how the actual review pans out.

    Comment by Sean — May 21, 2009 @ 6:42 pm

  5. I like them earlier. That way I can plan out easier which games I want to buy. It also builds excitement - I like having long periods to build excitement for a game, especially if it turns out to be awesome.

    Haha, of course that does make it worse when the game sucks.

    Comment by eye-shuh — May 22, 2009 @ 7:41 pm

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